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The rigidity function of a matrix is defined as the minimum number of its entries that need to be changed in order to reduce the rank of the matrix to below a given parameter. Proving a strong enough lower bound on the rigidity of a matrix implies a nontrivial lower bound on the complexity of any linear circuit computing the set of linear forms associated with it. However, although it is shown that most matrices are rigid enough, no explicit construction of a rigid family of matrices is known. In this survey report we review the concept of rigidity and some of its interesting variations as well as several notable results related to that. We also show the existence of highly rigid matrices constructed by evaluation of bivariate polynomials over finite fields.
Error correcting codes are combinatorial objects that allow reliable recovery of information in presence of errors by cleverly augmenting the original information with a certain amount of redundancy.
The availability of efficient means of error detection is considered as a fundamental criterion for error correcting codes. Locally testable codes are families of error correcting codes that are highly robust against transmission errors and in addition provide super-efficient (sublinear time) probabilistic algorithms for error detection. In particular, the error detection algorithm probes the received sequence only at a small (or even constant) number of locations.
There seems to be a trade-off between the amount of redundancy and the number of probes for the error detection procedure in locally testable codes. Even though currently best constructions allow reduction of redundancy to a nearly linear amount, it is not clear whether this can be further reduced to linear while preserving a constant number of probes.
We study the formal notion of locally testable codes and survey several major results in this area. We also investigate closely related concepts, and in particular, polynomial low-degree tests and probabilistically checkable proofs.
(implementation in ANSI C++, platform independent but needs OpenGL and glut)

Last Updated on December 15, 2005

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